This article is about the drinkable potions. For the throwable potions, see Splash Potion. For the throwable potions that leave a lingering area of effect, see Lingering Potion.
This article needs to be updated.
Please update this page to reflect recent updates or newly available information.
Reason: The texture for Bedrock Edition is different, please add it. It has been suggested that this page be split into Potion and Water Bottle.[discuss]
If this split may potentially be controversial, do not split until a consensus has been reached.
Reason: They are 2 very different things as 1 is a base and the other is the product, why is glass bottle not merged then? Water Bottle would encompass all the water looking potions while Potion would include everything else. Potion
Common Uncraftable[JE only], Luck[JE only], Decay[BE only]: No BE: No Potions are bottled substances. Most of them are brewable items, many of which give the consumer a time-limited effect when drank. The water bottle is the base item that is used to create potions. It is obtained by using a glass bottle on water, catching one with a fishing rod, or through piglin bartering. Contents
Obtaining[]Mob loot[]Witches[]Witches can drop potions of Healing, Fire Resistance, Swiftness, and Water Breathing, but only when they die while drinking that potion. Wandering traders[]Wandering traders have a chance to drop potions of Invisibility, but only when they die while drinking the potion. Fishing[]Water bottles may be caught as junk when fishing. Filling bottles[]Using a glass bottle on a water source block or a cauldron that has water turns it into a water bottle. Using a glass bottle on a cauldron that contains a potion turns it into a bottle of that potion.[Bedrock Edition only] Using a glass bottle on a cauldron also removes 13 of that cauldron's contents, but using a glass bottle on a water source block does not affect the water. Filling bottles from a water source (but not a cauldron) can be automated by placing the bottle(s) in a dispenser (again, the water source block remains unaffected). Brewing[]Main article: Brewing
Almost all potions can be obtained by brewing, starting with the water bottle as the base. The potion of Luck[JE only] and the potion of Decay[BE only] cannot be brewed. A potion of luck can be obtained via commands such as /give @s minecraft:potion{Potion:luck}, while a potion of Decay can be obtained via /give @s potion 1 36. Both are also available through the creative inventory. Chest loot[]Two Instant Health II potions can be found in a brewing stand on ships in end cities, and one splash potion of Weakness can be found in a brewing stand in igloo basements. in Bedrock Edition, the cauldron in a swamp hut contains a random potion. Item Structure Container Quantity Chance Java Edition Potion of Water Breathing Buried treasure Chest 1 100% Bedrock Edition Potion of Regeneration Buried treasure Chest 1 34.3% Potion of Water Breathing Buried treasure Chest 1 46.9%Bartering[]Piglins may barter a potion or splash potion of Fire Resistance or a bottle of water when given a gold ingot. Usage[]Potions can be used by pressing and holding use, similarly to eating food. Upon using, they apply the corresponding status effect to the player. Drinking a potion while already under the effects of the same potion does not add onto the effects time, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a player has Regeneration II, drinking a regular potion of Regeneration does not have any effect. Modifiers[]Main article: Brewing
Potions can be modified in five ways. The first is by adding glowstone dust to enhance the effect level. The second is by adding redstone to extend the duration of the effect. The third is by adding gunpowder to make a potion a splash potion. The fourth is by adding dragon's breath to turn a splash potion into a lingering potion. The fifth is by adding a fermented spider eye to corrupt the effect, if corruptible, turning it into a different one. The result of corruption is usually the inverse of the original effect (for example Swiftness to Slowness). Interestingly, corrupting poison turns it into a potion of harming, instead of regeneration as the inverse of its continuous damage effect. Corrupting a potion of night vision also turns it into a potion of invisibility instead of the currently non-existent potion of blindness. Corrupting an extended or enhanced potion usually results in a corrupted potion with the same modifier applied, if it is supported by the corrupted effect. Of the four corrupted potions, Harming is the only one that cannot be extended, and also the only one that can be enhanced. In Bedrock Edition, the corruption of Healing II and Poison II potions results in a Potion of Harming I. Some potions cannot be enhanced. For example, the Potion of Invisibility cannot be enhanced, as players cannot be more invisible than they normally are. Base potions[]Base potions are potions that are created first to brew into other potions. Base potions have no effect when the player drinks them. Icon Name Use Water Bottle The starting point for every potion Awkward Potion The base for all effect potions(Potions of Weakness can alternatively be brewed directly from water bottles) Thick Potion No use Mundane Potion Can be used to make a Potion of Weakness [Bedrock Edition only] Uncraftable potion No use Effect potions[]Note that the duration of an enhanced potion is generally half the duration of its base potion and that the duration of an extended potion is generally 83 the duration of its base potion. Potions with positive effects[]Icon Name Duration Effect Description2:00[BE only] Restores 36 Increased melee damage by 130%.[Bedrock Edition only] Potion of Strength + 8:00 Potion of Strength II 1:30 Increases melee damage by 6 Increased melee damage by 260%. (+130 percentage points every tier)[Bedrock Edition only] Makes player model disappear. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. In splash form, it can make mobs or other players invisible. Armor, items held in hand, arrows stuck into the player, a pig's saddle, a llama's carpet pattern, a shulker's yellow head, and glowing eyes (of spiders, phantoms, and endermen) are not affected and are still visible. Potion of Invisibility + 8:00[JE only] 5:00 Luck Increases the luck attribute by 1 point. Potions with negative effects[]Icon Name Duration Effect Description2:00[BE only] Causes up to 72 0:22.5[BE only] Causes up to 38 Reduces melee damage by 1 [BE only] 0:40 Wither Damages 1 Potions with mixed effects[]Icon Name Duration Use0:40 Potion of the Turtle Master II 0:20 Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%. Undead Mobs[]Potions of Healing and potions of Harming have the opposite effects on undead mobs, such as skeletons or zombies. Potions of Healing hurt them, and Harming heals them. In addition, undead mobs are not affected by Poison or Regeneration. Poison and Regeneration will not damage nor regenerate undead mobs. In Bedrock Edition, hitting an undead mob with a Regeneration Potion will always register as Regeneration I, no matter the level of the used potion. Uncraftable potion[]In Java Edition, the Uncraftable Potion is a potion with no effect that is unobtainable in regular gameplay. It is also available in splash potion and lingering potion forms, as well as for tipped arrows. It can be obtained using the following command: /give @s minecraft:potion{Potion:"minecraft:empty"}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder. Filling cauldrons[]Using a water bottle on a cauldron increases the cauldron's water level, for up to 3 water bottles, emptying the water bottle. Using a glass bottle on a cauldron containing water drains the cauldron, filling the bottle with water. In Bedrock Edition, the same can be done with potions, splash potions, and lingering potions, filling the cauldron with the potion. Using a glass bottle on a cauldron containing a potion drains the cauldron, retrieving the potion. Multiple potions, or water, and a potion, cannot be combined in a cauldron. Custom effects[]In Java Edition, potions can also be obtained with any status effect using /give and the tag CustomPotionEffects, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs. Sounds[]SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuationdistancehttp://minecraft.fandom.com/wiki/File:Drink.oggSipping??entity.generic.drinksubtitles.entity.generic.drink??16 http://minecraft.fandom.com/wiki/File:Witch_drink1.oggWitch drinks??entity.witch.drinksubtitles.entity.witch.drink??16 http://minecraft.fandom.com/wiki/File:Drink.oggWandering Trader drinks potion?Plays when a wandering trader drinks a potionentity.wandering_trader.drink_potion?1 = 0.65; 2 = 0.7?16 Data values[]ID[]Java Edition: NameResource locationFormTranslation key PotionpotionItemitem.minecraft.potionitem.minecraft.potion.effect.empty item.minecraft.potion.effect.water item.minecraft.potion.effect.mundane item.minecraft.potion.effect.thick item.minecraft.potion.effect.awkward item.minecraft.potion.effect.night_vision item.minecraft.potion.effect.invisibility item.minecraft.potion.effect.leaping item.minecraft.potion.effect.fire_resistance item.minecraft.potion.effect.swiftness item.minecraft.potion.effect.slowness item.minecraft.potion.effect.water_breathing item.minecraft.potion.effect.healing item.minecraft.potion.effect.harming item.minecraft.potion.effect.poison item.minecraft.potion.effect.regeneration item.minecraft.potion.effect.strength item.minecraft.potion.effect.weakness item.minecraft.potion.effect.levitation item.minecraft.potion.effect.luck item.minecraft.potion.effect.turtle_master item.minecraft.potion.effect.slow_falling Bedrock Edition: NameResource locationNumeric ID FormTranslation key Potionpotion373Itemitem.potion.nameitem.emptyPotion.name potion.prefix.mundane potion.prefix.mundane.long potion.prefix.thick potion.prefix.awkward potion.nightVision.postfix potion.invisibility.postfix potion.jump.postfix potion.fireResistance.postfix potion.moveSpeed.postfix potion.moveSlowdown.postfix potion.waterBreathing.postfix potion.heal.postfix potion.harm.postfix potion.poison.postfix potion.regeneration.postfix potion.damageBoost.postfix potion.weakness.postfix potion.wither.postfix potion.turtleMaster.postfix potion.slowFalling.postfix Metadata[]In Bedrock Edition, potions use the following item data values to indicate the kind of potion: Potion Regular Extended Enhanced(Level II) Water Bottle 0 N/A N/A Mundane Potion 1 2 N/A Thick Potion 3 N/A N/A Awkward Potion 4 N/A N/A Potion of Night Vision 5 6 N/A Potion of Invisibility 7 8 N/A Potion of Leaping 9 10 11 Potion of Fire Resistance 12 13 N/A Potion of Swiftness 14 15 16 Potion of Slowness 17 18 42 Potion of Water Breathing 19 20 N/A Potion of Healing 21 N/A 22 Potion of Harming 23 N/A 24 Potion of Poison 25 26 27 Potion of Regeneration 28 29 30 Potion of Strength 31 32 33 Potion of Weakness 34 35 N/A Potion of Decay 36 N/A N/A Potion of the Turtle Master 37 38 39 Potion of Slow Falling 40 41 N/A
Item data[]Java Edition[]
Normal potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with minecraft:) are: Potion Regular Level II Extended Uncraftable Potion empty Water Bottle water Mundane Potion mundane Thick Potion thick Awkward Potion awkward Night Vision night_vision long_night_vision Invisibility invisibility long_invisibility Leaping leaping strong_leaping long_leaping Fire Resistance fire_resistance long_fire_resistance Swiftness swiftness strong_swiftness long_swiftness Slowness slowness strong_slowness long_slowness Water Breathing water_breathing long_water_breathing Instant Health healing strong_healing Harming harming strong_harming Poison poison strong_poison long_poison Regeneration regeneration strong_regeneration long_regeneration Strength strength strong_strength long_strength Weakness weakness long_weakness Luck luck The Turtle Master turtle_master strong_turtle_master long_turtle_master Slow Falling slow_falling - long_slow_fallingBedrock Edition[]See Bedrock Edition level format/Item format.Achievements[]Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4) PS4 Other platforms Local BreweryBrew a potion.Pick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies.15GBronzeAdvancements[]Icon Advancement In-game description Parent Actual requirements (if different) Resource locationBrew a potion Into FirePick up an item from a brewing stand potion slot. This does not need to be a potion. Water bottles or even glass bottles can also trigger this advancement.[1]nether/brew_potion Have every potion effect applied at the same time Local BreweryHave all of these 13 status effects applied to the player at the same time:
Have every effect applied at the same time A Furious CocktailHave all of these 26 effects applied to the player at the same time:
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.nether/all_effects The world is full of friends and food Consume anything that can be consumed.husbandry/root History[]This section is missing information about Potion of Weakness;Uncraftable Potion texture in JE 1.11.
Please expand the section to include this information. Further details may exist on the talk page.
See also[]
Splash Potion
Notes[]
References[]
External links[]
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